![]() ![]() The only thing you remember is a large statue of a woman on a hill. The guards residing there seek to purge you of your sins and cleanse the evil in your soul through various means of torture and subjugation, but since you’ve lost your memories, there’s no explanation of what makes you evil or why you’ve been chosen to be purified. Thankfully, you weren’t the only one captured, and a large rat man explains that you’re headed to a large castle from which no one ever returns. You play as a mysterious hooded figure in tattered robes who awakens to find himself (or herself?) trapped in a metal cage flying through the air. The Castle of No Return! Dun dun dunnnnn! Sadly, the art is the main driving point of the entire experience, and once you’ve scratched the surface of the wonderful visuals, you’re left with lackluster puzzles and a very minimal storyline. There’s very little in the way of animation in Tormentum, and that actually makes it feel a bit like a classic flash game. Giger and Zdzisław Beksiński, Tormentum offers a terrifying, yet beautiful, world to wander through, where everything seems both alien and organic. This is exactly what OhNoo Studio has done with their game Tormentum: Dark Sorrow. Now imagine someone has taken that style of art and melded it with a point and click adventure game about survival and mor(t)ality. Picture every album cover, poster, and movie you saw that had to do with all things creepy and metal. Close your eyes and think back to the late 80’s era of metal music.
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